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About This Game

EARLY ACCESS IMPORTANT NOTES

We want to clarify why this game is being released in early access instead of using crowdfunding. One reason is that it introduces players to the basic mechanics of the game early on, allowing the community share ideas for improvement while the game is still being developed. Although we are a small team, we have worked diligently on this project for almost three years and still have a long road ahead of us until we can expand our development team to speed things up. So please be patient as we continue to improve the game and add new features. We want to deliver the final project as fast as possible, but we also want to ensure it is polished and optimized. We believe feedback from early access is the best way to ensure a quality final product.

Current state

In the actual state of the game, you can freely express your dreams of building mighty castles of large scales or tiny medieval villages with a focus on realism. On the other hand, you can turn off all real physics restrictions just to unleash your fantasy.

Under construction

Currently, we are working on the village simulation mode, where you will take care of a few villagers, and together build a fief, by gathering resources, attracting wanderers to join your community, Taking cares of your dwellers, so they want to set up families. Also, we would like to make sandbox mode full of casual people doing their jobs.

Long term plans

Once simulation mode is done, then we would like to add less optimistic simulation, where bad stuff happening. You will have to even defend your fief of thief raids.

Development

This game is still in development. Initial Early Access release may not have all these entire features initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions. b4d347fde0



Title: World of Castles
Genre: Indie, Strategy, Early Access
Developer:
Hammer Games
Publisher:
Hammer Games
Release Date: 16 Sep, 2017


Minimum:

  • OS: windows 7 and newer, 64bit
  • Processor: i5-3570K / FX-8350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 / amd 270x
  • DirectX: Version 11
  • Storage: 10 GB available space

English,German,Czech,Turkish



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def has potential but not much of a game right now, i hope the building process gets smoother.. Played it for one hour so far, the game got a lot of potential. I currently lag a bit, but it might as well be my laptop's fault. The devs said they'll add more content soon, that's ok with me, after all they said what will and will not be in the game on EA release, nobody can complain that they did not now.

If they fix the lag problem (or add an option to get lower graphics for us lagtop users :-d) the game will become even better.. last update was 3 months ago Iwould say this game is dead. Great looking game, which has great potential to be an amazing medieval game, however you should only buy this game in its current state (9/10/2017) to support the developer.. GREAT EARLY ACCESS CASTLE BUILDER; NO COMBAT YET

The game in its current state is simply a castle builder, but it is satisfying in that respect which is what makes me recommend the game rather than give it a negative review. BUYER BEWARE, however, because it is not feature complete and does not include any form of combat in its current state.

Understand what you're getting in this Early Access form of the game. If you enjoy castle building, it is a wonderful game already for that aspect. If you were expecting combat, you may want to hold off a bit until those features are in place. Know what you're getting yourself into when you purchase the game and you'll be pleasantly surprised.

Developers are very driven to work with the community as well, so that is a huge plus. Bottom line, if you enjoy the Early Access process, then this is a good buy. If you don't and you just want a complete game, then give it a bit of time and make sure you at least put it on your Watch List.. this is literally the worst game ever.
It stops working after a day of playtime. they dont even have any seige techniques as they disabled it for over a year now. No, claimed there was siegeing and battle, there isn't, and its slow.. Everytime I start improving or load improvement, I face a terrible lag and my only solution is to press ALT + F4 and write this review.

- I tried to improve castle but the entire structure does not function properly with mouse & keyboard coordination.
Impossible to place blocks, zoom in & out, and whatever else we need to play this game normally.


I would recommend you wait a year or two until they improve the game before buying.


0.50.1 - Survival Principles:
This version add lifepods to the game. Changelog:

  • Player-controlled ship can now leave lifepod behind.
  • You can find lifepods in the rings and rescue them.
  • Fine-tuned excavation AI.
. v0.24.2:
ΔV: Rings of Saturn v0.24.2 just got released. This is player-feedback based release, with improvements gathered all around community. Changes:
  • Demo timer extended by 300%.
  • Added emergency heat venting for on-board computer. It will prevent meltdown, as long as it is powered.
  • Exposed the adrenaline booster life-support addon.
  • Added button to return to main menu and play again after demo ends.
These changes were all suggested by players, either directly, or gathered from gameplay videos you posted. Thank you everyone for the feedback!. 0.60.1 - Manual Operation:
This release brings in often-requested tutorial. It's quite basic right now, but will be expanded as necessary to cover all confusing aspects of gameplay. Changelog:
  • Adds basic tutorial for game controls.
  • Tiny asteroids will no longer flicker on edge of gravitational disturbance.
  • Mineral Market and Ship Repairs screen will no-longer overflow small displays.
  • Mineral Market now has a scroll on small displays.
  • Alarm siren will no longer fire in cutscenes.
. 0.60.2 - Minor Adjustments:
This release improves upon tutorial and brings in some additional gameplay balancing. Changelog:
  • Improved the way tutorial detects player actions.
  • Changed active time and cooldown time of adrenaline booster to make it more playable.
. 0.44.0 - Cogs of Wisdom:
0.44.0 brings significantly improved AI. Computer-controlled ships can now plot a valid course, avoid obstacles and now maneuver with great propellant efficiency.. 0.43.3 - Insecticide:
This is a bugfix release. Changes:
  • Adjusted mass driver mountpoint for K37.
  • Reactor radiators light now correctly affect the damaged parts of the ship.
  • You can no longer crash into asteroids during cutscene.
  • Repairing your ship now resets jury-rig levels.
  • Propellant mist on Enceladus now appears correctly around the ship when disconnecting fuel lines during launch sequence.
. 0.32.2 performance bugfix:
0.32.2 is a bugfix edition. Bugs fixed:
  • Significantly improved performance on Radeon GPU chipsets.
  • Menu buttons are now clickable on the edges.
  • Hitting cancel button on the keyboard definition screen now cancels active key capture.
. 0.33.0 - Spanish language pack:
Changes:
  • Added Spanish language (by Emiliano Domenech).
  • Increase background music variety.
. v0.24.5:
Today I published 0.24.5 bugfix release. Changes:
  • Fixed shadow rendering bug near large asteroids.
  • Fixed full-screen window flickering on Linux in settings screen.
  • Fixed incorrect music track playing during high-g maneuvers.
  • Adjusted auto-exposure settings.
. 0.59.0 - Behind the Veil:
This release brings in a improved background resource loader. Now the game should load instantly.


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